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#DigiPres

5 posts4 participants0 posts today

The Xiph.Org Foundation has for many years hosted a collection of #lossless audio and video test clips to support the compression research community.

Unfortunately, that server may be going away soon. I'm looking at various options to keep the data online, but I wondered if it would be appropriate to upload a copy to @internetarchive The current collection is around 20 TB.

If so, what would be a good format? For clips originating in yuv, ffv1 or lossless vp9 compression is probably a good choice. (Uncompressed is usually best for benchmarking, but people can extract on their own.) Downloading multi-GB files is easier than it used to be. However, the highest quality for some clips are directories of png, tiff, or exr files. Not sure what to do with those. Tar them up? Will archive.org fall over if I upload 20,000 files as part of the same object?

#Wikidata and the sum of all video games − 2024 edition: status update on our endeavour to become the hub of all video game metadata: 110,000 items, 70 new identifier properties, and a lot of video game genres.

commonists.wordpress.com/2025/

Commonists · Wikidata and the sum of all video games − 2024 edition
More from Commonists

👋🏼 #DPC members! Join us this Friday for an engaging Audiovisual Special Interest Group (AVSIG) session featuring one of our newest DPC members, RTÉ Archives.

➡️ Presentation by Adrienne Warburton (RTÉ Archives) on mass digitization of audio and audiovisual assets and RTÉ's #digitalpreservation work
➡️ Friday March 28th, 2-3pm UTC
➡️ Online members-only event
➡️ Register now: dpconline.org/events/eventdeta

I'm working on enabling the #DigiPres parts of our org by making some of the #COPTR Tool Grid apps available securely in a managed #Windows environment - first cab off the rank is a #Java app with bundled #JRE, which won't play well with our env 😕

does anyone have experience using #maven & #jpackage as part of a build pipeline to create OS-native installers? my short-term target is a Windows MSI, but once that's in place the same pipeline should be able to spit out native installers for macOS (which we also use) & Linux (which we don't - yet 😈)

I'm at the point where I'm about to clone the repo & start tinkering 😫 but would much rather re-use something already built than figure it out from docs & example code...

#boost4reach pls 🙏

#GLAM
#ausGLAM

A #digipres project I really don't have the skill for (nor the time!) but wish someone could do: improving bagger.

It's like 90% of the way towards being a great GUI application, except that
1. It doesn't retain timestamps when copying files
2. The "save bag" option always generates MD5 manifests, no matter what algorithm was previously used
3. The file selection dialogs are very cumbersome

Out now, zusammen mit @gamestudies.bsky.social:

Social Playing? Überlegungen zu einem vernetzten Spielerlebnis

TL;DR Wäre toll, wenn wir unser Gaming direkt "anspielbar" miteinander teilen könnten. Digital Humanities und #DigiPres wüssten bereits, wie es geht. Doch die Plattformökonomie der Games-Branche lässt das nicht zu; stattdessen dann Streaming mit twitch, bei dem wir nur unsere Displays abfilmen dürfen.

#SocialPlaying #gamestudies
@nfdi4culture

doi.org/PCGW

doi.orgSocial Playing? Überlegungen zu einem vernetzten SpielerlebnisDieses Discussion Paper untersucht das Konzept des Social Playing als Erweiterung der klassischen Digitalspielerfahrung, bei der der Austausch und die Interaktion zwischen Spieler:innen – ähnlich wie beim Social Reading – im Mittelpunkt stehen. Während Social Reading den individuellen Leseprozess durch Einblicke in die Gedanken, Markierungen und Notizen anderer Leser:innen bereichert, zielt Social Playing darauf ab, das Digitalspielerlebnis durch zusätzliche soziale Kontexte und Interaktionen zu transformieren. So wird die oft isolierte Erfahrung des klassischen Einzelspielermodus durch eine subtil vernetzte, gemeinschaftsorientierte Ebene ergänzt. Social Playing beschreibt ein System, das es Spieler:innen ermöglichen soll, Randnotizen, Audioaufzeichnungen oder visuelle Hinweise oder Marker anderer Nutzer:innen während des eigenen Spielverlaufs einzusehen. Diese Mechaniken schaffen nicht nur ein bereicherndes Spielerlebnis, sondern eröffnen auch eine neue Dimension des sozialen Austauschs, ohne die Eigenständigkeit und Immersion der einzelnen Spieler:innen zu beeinträchtigen. This discussion paper explores the concept of social playing as an extension of the classic digital gaming experience, focusing on the exchange and interaction between players - similar to social reading. While social reading enriches the individual reading process by providing insights into the thoughts, markings and notes of other readers, social playing aims to transform the digital gaming experience through additional social contexts and interactions. In this way, the often isolated experience of the classic single-player mode is supplemented by a subtly networked, community-oriented level. Social playing describes a system that enables players to view side notes, audio recordings or visual cues from other users during their own gameplay. These mechanics not only create an enriching gaming experience, but also open up a new dimension of social exchange without compromising the autonomy and immersion of individual players.

Ok #avpres question. We recently digitized an old umatic tape with a documentary on it. Only one audio stream in stereo with the left side being English and right side being Vietnamese. Currently the MKV only has English for the audio stream. Without splitting the audio stream into two, what is the best way to manage the technical metadata? #digipres

David Rosenthal has written up a fantastic blog post from a talk he did on the current state of archival storage - the tech, the pros, the cons, and more. I also like that he points out that archival storage is NOT the same as a data backup, because it might be easy to conflate the two. The post is well worth a read.
(Thank you to a few people who have shared this around!)

blog.dshr.org/2025/03/archival
#archives #digipres

blog.dshr.orgArchival StorageI gave a talk at the Berkeley I-school's Information Access Seminar entitled Archival Storage . Below the fold is the text of the talk with...

Now Released: Mental Health & Wellbeing in the Digital Preservation Community 🫶🏽

This survey explores workplace wellbeing among digital preservation practitioners, highlighting:

• Effects of solitary work environments
• Impact of high workload demands
• Challenges of advocacy work

More info on dpconline.org/news/mental-heal Straight to the report? Follow this link doi.org/10.7207/mhw2025

Continued thread

“While much of the early literature in the field of digital archives is focused on very meticulous #digipres, the growing mass of digital data to be preserved has led many practitioners to streamline their workflows. What’s something you’ve chosen to deprioritize or cut from your workflows? How did you make the decision? What effect has it had on your work, your staff, and your collections?“