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#GameStudies

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Fabian W. W. Mauruschat<p>Expert*innen gesucht! Für einen Artikel würde ich gerne ein Interview mit jemandem aus dem Feld Disability Game Studies führen – kennt ihr wen?Am besten deutschsprachig. <a href="https://mastodon.social/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://mastodon.social/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a></p>
µP<p>Save the date:</p><p>From September 1st to 6th, the "<a href="https://mastodon.social/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> Week" will take place at the <a href="https://mastodon.social/tags/UniBonn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UniBonn</span></a>, to which I and the <a href="https://mastodon.social/tags/C64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C64</span></a> Lab will contribute a lecture and workshop on September 2nd:</p><p>"Talk(ad)venture &amp; Mitspiel-Werkstatt | Computerspielgeschichte spielen? <a href="https://mastodon.social/tags/RetroGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGames</span></a> als epistemische Objekte"</p><p><a href="https://www.fiw.uni-bonn.de/gamelab/de/game-week-bonn" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">fiw.uni-bonn.de/gamelab/de/gam</span><span class="invisible">e-week-bonn</span></a></p><p><a href="https://mastodon.social/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://mastodon.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://mastodon.social/tags/MediaStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MediaStudies</span></a></p>
Eugen Pfister<p>Da ist doch die EU im Spiel! <a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> Wie lustig kann Europa in Werbespielen sein? Und warum ist Europa, ohne es zu wissen, zu einer der größten Militärmächte weltweit herangewachsen? Und warum braucht es eine europäische Identität?</p><p>Die neue Folge <a href="https://fedihum.org/tags/KritischeController" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KritischeController</span></a> mit dem Arno Görgen ist jetzt online:</p><p><a href="https://kritische-controller.letscast.fm/episode/seid-ihr-umschlungen-ihr-millionen-europa-im-spiel" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kritische-controller.letscast.</span><span class="invisible">fm/episode/seid-ihr-umschlungen-ihr-millionen-europa-im-spiel</span></a></p>
Eugen Pfister<p>I would be grateful for your help! I agreed to write an overview of political studies in digital games for the <span class="h-card" translate="no"><a href="https://fedihum.org/@AK_GWDS" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>AK_GWDS</span></a></span>. Apart from the usual suspects (Bevc and Sicart), I find extremely little. Which (of your) texts do you think I should definitely consider? I‘m especially interested in the work of political scientists. <a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://fedihum.org/tags/PoliticalStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PoliticalStudies</span></a></p>
AKGWDS<p>📖 📢 Buchankündigung: history is written by.. the writers. Das Gleiche gilt für dieGeschichtsschreibung von Videospielen. Der englischsprachige Sammelband </p><p>Historiographies of Game Studies. What It Has Been, What It Could Be</p><p>geht dieser Thematik nach. Er zeigt eine Retrospektive des Faches und hält gleichzeitig Ausschau nach unerforschten Möglichkeiten.</p><p>Den Band bekommt ihr sowohl digital als auch gedruckt unter:</p><p><a href="https://punctumbooks.com/titles/historiographies-of-game-studies/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">punctumbooks.com/titles/histor</span><span class="invisible">iographies-of-game-studies/</span></a></p><p><a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://fedihum.org/tags/historiographie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>historiographie</span></a></p>
Johannes Koski<p>James P. Carse: Finite and Infinite Games – A Vision of Life as Play and Possibility (1986).</p><p>A book that asks what life would look like if we mushed it into a paste and blorped it through two game-shaped holes. (Answer: Carse isn’t all that good at shaping the holes, so it just turns into two lines of goop that you CAN play with but probably don’t want to. (1/X)</p><p><a href="https://ohai.social/tags/gamestudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamestudies</span></a></p>
Eugen Pfister<p>Jetzt auch auf meinem Blog: In der jüngsten Folge unseres <a href="https://fedihum.org/tags/KritischeController" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KritischeController</span></a> Podcast habe ich den Arno Görgen zu seinem Paper über Tuberkulose und Medikalisierung in <a href="https://fedihum.org/tags/RedDeadRedemption2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RedDeadRedemption2</span></a> befragt uvm. <a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a></p><p><a href="https://spielkult.hypotheses.org/8134" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">spielkult.hypotheses.org/8134</span><span class="invisible"></span></a></p>
Aurelia Brandenburg<p>Jetzt kann ich es auch nochmal richtig teilen: Das "Handbuch Gaming &amp; Rechtsextremismus", herausgegeben von Linda Schlegel, Felix Zimmermann und mir ist erschienen! 🎉 <a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a></p><p>Für 5€ im Print oder kostenlos als PDF bei der bpb erhältlich: <a href="https://www.bpb.de/shop/buecher/schriftenreihe/563171/handbuch-gaming-rechtsextremismus/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">bpb.de/shop/buecher/schriftenr</span><span class="invisible">eihe/563171/handbuch-gaming-rechtsextremismus/</span></a></p>
Eugen Pfister<p>Gerne Teilen! Die <span class="h-card" translate="no"><a href="https://literatur.social/@lenafalkenhagen" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>lenafalkenhagen</span></a></span> und ich planen schon seit längerem einen Sammelband zur politischen Ideengeschichte von DSA herauszugeben. Jetzt nimmt das Ganze langsam konkretere Form an 😊 <a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://fedihum.org/tags/DasSchwarzeAuge" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DasSchwarzeAuge</span></a></p>
Frederik Elwert<p><span class="h-card" translate="no"><a href="https://fedihum.org/@jomla" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>jomla</span></a></span> I guess this would also be interesting for the <a href="https://fedihum.org/tags/ReligiousStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ReligiousStudies</span></a> + <a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> crowd? There is actually some activity in the intersection.</p>
Asterisk<p>Hey <a href="https://fedihum.org/tags/gamestudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamestudies</span></a> and <a href="https://fedihum.org/tags/digitalhumanities" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalhumanities</span></a> (maybe even at <a href="https://fedihum.org/tags/dh2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dh2025</span></a>?) and <a href="https://fedihum.org/tags/arthistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>arthistory</span></a> and <a href="https://fedihum.org/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> and <a href="https://fedihum.org/tags/humanities" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>humanities</span></a> and <a href="https://fedihum.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> and <a href="https://fedihum.org/tags/whatever" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>whatever</span></a> folks, we have extended the deadline for our planned anthology about <a href="https://fedihum.org/tags/Blasphemous" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blasphemous</span></a>. We have exciting unconventional submissions already but still some space for another few.</p><p>Details here: <a href="https://zenodo.org/records/15516402" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">zenodo.org/records/15516402</span><span class="invisible"></span></a><br>New deadline: **August 6**</p><p>If you have an exciting idea but don't know if you are qualified/researcher/dev enough: Don't think no further, submit!</p>
Rudolf Thomas INDERST (he|him)<p>Check out our 'Game Studies' podcast archive with now 150 episodes: <a href="https://newbooksnetwork.com/category/arts-letters/game-studies" rel="nofollow noopener" target="_blank">newbooksnetwork.com/category/art...</a> Get ready for insightful Interviews with scholars &amp; editors about their new books in <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gamestudies" target="_blank">#gamestudies</a> &amp; <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gamedesign" target="_blank">#gamedesign</a> 🎙🎧🎮🕹🎲</p>
V ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯<p>Interesting read on the idea of research universities in Germany and universities as spaces of knowledge production: <a href="https://asteriskmag.com/issues/10/the-origin-of-the-research-university" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">asteriskmag.com/issues/10/the-</span><span class="invisible">origin-of-the-research-university</span></a> <a href="https://mastodon.social/tags/digitalhumanities" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalhumanities</span></a> <a href="https://mastodon.social/tags/academicchatter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>academicchatter</span></a> <a href="https://mastodon.social/tags/education" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>education</span></a> <a href="https://mastodon.social/tags/research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>research</span></a> <a href="https://mastodon.social/tags/gamestudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamestudies</span></a></p>
V ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯<p>The strangest part about introduction rounds: I often can't remember what I actually said about myself. The performance anxiety is so intense that I black out my own introduction.<br>Dissecting the thirty-second self, tomorrow here: <a href="https://open.substack.com/pub/nodiscipline42/p/the-thirty-second-self?r=4ctw90&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">open.substack.com/pub/nodiscip</span><span class="invisible">line42/p/the-thirty-second-self?r=4ctw90&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true</span></a><br><a href="https://mastodon.social/tags/AcademicChatter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AcademicChatter</span></a> <a href="https://mastodon.social/tags/gamestudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamestudies</span></a></p>
de.hypotheses<p>Wenn junge Menschen ihr Wissen über historische Ereignisse aus Videospielen ziehen, lohnt es sich, genauer hinzuschauen: Bei <a href="https://fedihum.org/tags/AssassinsCreed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AssassinsCreed</span></a> Unity erscheint Ludwig XVI. als Randfigur. Seine Rolle in der Französischen Revolution wird stark verkürzt dargestellt, historische Details wie Originalzitate stehen neben weggelassenen Schlüsselereignissen.</p><p>Laurin Barrabas und Magdalena Ritter haben sich die Diskussion rund um das Spiel auf Reddit angeschaut ⬇</p><p><a href="https://hisgoespub.hypotheses.org/5103" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">hisgoespub.hypotheses.org/5103</span><span class="invisible"></span></a></p><p><a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a></p>
Sebastian Hageneuer<p>ICYMI: 🎮 In this blog post, I introduce the field of archaeogaming:</p><p>1️⃣ Studying games as archaeological artefacts (hello, E.T. cartridges!)<br>2️⃣ Exploring how archaeology is represented in games like Tomb Raider<br>3️⃣ Applying archaeological methods within games—like in No Man’s Sky</p><p>I believe this interdisciplinary approach offers valuable insights into cultural heritage, ethics, and digital worlds.</p><p>🔗 <a href="https://itsmoreofacomment.com/2021/07/30/archaeogaming-an-overview/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itsmoreofacomment.com/2021/07/</span><span class="invisible">30/archaeogaming-an-overview/</span></a></p><p><a href="https://mastodon.online/tags/Archaeogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Archaeogaming</span></a> <a href="https://mastodon.online/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://mastodon.online/tags/DigitalHeritage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalHeritage</span></a> <a href="https://mastodon.online/tags/Archaeology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Archaeology</span></a></p>
V ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯<p>Wrote some thoughts about skipping a <a href="https://mastodon.social/tags/gamestudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamestudies</span></a> conference that sounded amazing but felt... incompatible with the ways I like to get (or not get) involved, tomorrow here: <a href="https://open.substack.com/pub/nodiscipline42/p/the-exhaustion-of-performed-engagement?r=4ctw90&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">open.substack.com/pub/nodiscip</span><span class="invisible">line42/p/the-exhaustion-of-performed-engagement?r=4ctw90&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true</span></a> Would love to hear if others have similar experiences navigating academic expectations.</p>
Rudolf Thomas INDERST (he|him)<p>Hoch die <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23Kampfsport" target="_blank">#Kampfsport</a> - Tassen! Zusammen mit Stefan Simond habe ich ein neues <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23DiscussionPaper" target="_blank">#DiscussionPaper</a> veröffentlicht: "Zwischen Wettkampf und Arbeit am Selbst: Die narrative, ästhetische &amp; spielmechanische Inszenierung von <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23MartialArts" target="_blank">#MartialArts</a> in Digitalen Spielen" <a href="https://repository.iu.org/items/d323baf2-08b2-4da3-8a6d-d469bd033fb2" rel="nofollow noopener" target="_blank">repository.iu.org/items/d323ba...</a> <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23gamestudies" target="_blank">#gamestudies</a><br><br><a href="https://repository.iu.org/items/d323baf2-08b2-4da3-8a6d-d469bd033fb2" rel="nofollow noopener" target="_blank">Zwischen Wettkampf und Arbeit ...</a></p>
V ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯<p>I was halfway through writing an abstract about 'ludic discourse' when I realised I was translating my actual thoughts into <a href="https://mastodon.social/tags/gamestudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamestudies</span></a> vocabulary. Ended up at an <a href="https://mastodon.social/tags/environmentalhumanities" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>environmentalhumanities</span></a> conference instead, talking about how games make ecological grief playable. Sometimes the best conversations about games happen in rooms that never mention procedural rhetoric—for me at least. Wrote about disciplinary wandering, available tomorrow: <a href="https://open.substack.com/pub/nodiscipline42/p/why-i-stopped-applying-to-game-studies?r=4ctw90&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">open.substack.com/pub/nodiscip</span><span class="invisible">line42/p/why-i-stopped-applying-to-game-studies?r=4ctw90&amp;utm_campaign=post&amp;utm_medium=web&amp;showWelcomeOnShare=true</span></a> <a href="https://mastodon.social/tags/Academia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Academia</span></a> <a href="https://mastodon.social/tags/InterdisciplinaryResearch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>InterdisciplinaryResearch</span></a></p>
de.hypotheses<p>Als Forschende in den 1990ern die Schweizer Jugendszenen beschrieben, legten sie den Fokus auf Subkulturen wie Hip Hop, Graffiti und Drogenszenen. Gaming hatten sie nicht im Blick.</p><p>Doch gerade die jungen Game-Designer, Hacker und Mitglieder der Demoszene waren damals genauso innovativ, rebellisch und stilprägend wie Punks oder Hip Hopper, meint Beat Suter von <span class="h-card" translate="no"><a href="https://hcommons.social/@chludens" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>chludens</span></a></span> ⬇</p><p><a href="https://chludens.hypotheses.org/3817" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">chludens.hypotheses.org/3817</span><span class="invisible"></span></a></p><p><a href="https://fedihum.org/tags/GameStudies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameStudies</span></a> <a href="https://fedihum.org/tags/Jugendkultur" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Jugendkultur</span></a></p>