Linux version is now working, still has to figure out the Mac version. Also, quick interface update, nothing big, just making a few buttons more noticeable. :D
Linux version is now working, still has to figure out the Mac version. Also, quick interface update, nothing big, just making a few buttons more noticeable. :D
Non sei eu se chegarei a tempo para entregar na #AmorodoJam25, igual se me foi a man coa idea, pero e o ben que o estou a pasar?
I can't believe that I haven't been coding since 2018 and still made this. I wasn’t even familiar with Godot! Of course, there is room for lots of improvement, but still.
Here is the Hero Printer, a tool for building your own characters be it for RPGMaker or any other engine. There is a special discount for people who have bought either the Face or Char Workshops! :)
Xogot - Godot for iPad Released – GameFromScratch.com
https://gamefromscratch.com/xogot-godot-for-ipad-released/ #GodotEngine #GameDev
Say hello to #Pixelorama v1.1.1! This is a minor update, mostly containing a LOT of bug fixes, but it also has some shiny new features.
Looks like a lot of sheer magic info here. Miziziziz the Godot Hero!
Miziziziziziziziziziziziz (@miziziziz.deeproot.dev) a fellow #gamedev YouTuber and #GodotEngine game creator has just open-sourced game code used in several of his commercial games.
https://gamefromscratch.com/miziziziz-releases-godot-game-source-code/
Because @shram86 insisted, here's a panel to quickly display party build and basic status in Minerva Labyrinth. This is useful for a quick build snapshot, a detailed vitals / XP (to next) check, or a reminder of who's who. I was able to assemble a working version of this in like an hour thanks to #GodotEngine 's very efficient GUI tools.
And as always, here's the accompanying video
https://www.youtube.com/watch?v=9LJF6MLnMdo
#IndieDev #DevLog #GodotEngine #GameDev
To continue our prep for #GodotConBoston, Charlotte's getting together an itinerary of meetups and events. If you're a #Boston local, do you have any recommendations for yummy food spots? Let us know!
Since I'm making an update to Fallacy Quiz anyways, I polished the look of this notebook. Once closed it's not totally flat anymore, and the cover's texture now has some glossiness to it #godotengine #gamedev #fallacyquiz
New #GodotEngine 4.5 dev snapshot just dropped‒a proverbial Friday release with all the hiccups you'd expect...
But it's also a HUGE one with the first integration of AccessKit to provide screen reader support!
Script backtraces should also be a welcome change
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-3/
It's happening! Thanks to some great work behind the scenes by bruvzg, Godot just got real SVG support for user interfaces - they now scale rather than stay rasterized at the same resolution!
You'll also notice text stays sharp when scaled even without MSDF; another boon of the new oversampling system. The wait for Godot continues.
Advice for fellow developers: when you create a bossfight make sure the boss and the arena are independent.
The boss should be able to exist without the arena and the arena should be able to exist without the boss.
This makes it easier to keep logic separate and reuse things.
I wrote strata to save myself a ton of time, and maybe it can help you too!
Check it out: https://github.com/retran/strata
It lets you draw all model textures consistently in one layered PSD and export them directly for #GodotEngine.
Yes, it added #Python to my build pipeline, but totally worth it!
Anyway, strata can also be used as a standalone tool – see the releases on GitHub.
YESSSSS
Here we go, smooth menu transitions, reactive buttons, functional settings and pause menu !
Probably the cleanest UI I've done yet
Ubisoft recently open sourced their colorblindess simulation tool "Chroma" (https://github.com/ubisoft/Chroma).
Well, here is a Godot Plugin version (Editor + In-Game) to make the world more accessible.
https://github.com/Sch1nken/ChromaGD
(Note: Even though I licensed my code under MIT, the shader code is taken from the Ubisoft project and thus technically Apache 2.0)