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#GodotEngine

8 posts5 participants0 posts today

Having a heck of a time trying to implement State Machine.
It doesn't help that I don't understand Godot and it's Nodes.
The only explanations of State Machines are for FPS, showing how to Idle/Move/Attack.
I cannot seem to figure how to apply this logic to a RTS/Colony Sim.
Nothing will talk to each other. I don't know where to place/access Data/Functions.

It's like I'm not supposed to make an RTS. Godot doesn't do that. Or at least no-one uses Godot to do that.

I spent the last day and a half porting a game from C# to GDScript, because C# support is somewhat hit-and-miss, as you'd expect.

Turns out GDScript is kinda like python, and if you can write terrible python code, you can probably write terrible GDScript code without much additional effort.

Now to figure out how to reconcile all this in the damn git repo...

I know I can't call them that, but boy, do I want to call them that.

I'm almost at a point where I almost never toggle these, but I needed them a lot early on while prototyping my 6 Degree of Freedom space game. :D

It really felt like some kind of acquired brain deficiency to need to use these aids.

¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!

Hoy trataremos un tema que puede resultar exótico:

Creación de Plugins

Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.

¡Venid al directo y participad!

Para ver em directo:

twitch.tv/rafalagoon

Y aquí podéis acceder a registraros a la gamejam:

itch.io/jam/escuela-de-godot-2

¡No os lo perdáis!

I'm happy to announce that I'm upgrading from bronze to silver donor for Godot. My game Fallacy Quiz made with Godot is enough of a success that I'm confortable making that change! If you profit from what you make with Godot or just like the project, consider donating too. 😉 #godot #GodotEngine

#GodotEngine question

If, I grab a PNG file and drop that file ONTO the model. Voila, the 3D model is now perfectly textured.

What is Godot actually doing when I drop the texture onto the model?

Edit: Answering myself, Material Override is automatically created. This lurks in the Geometry section of the Inspector.

Can I replicate this programmatically?

Yes of course!