lingo.lol is one of the many independent Mastodon servers you can use to participate in the fediverse.
A place for linguists, philologists, and other lovers of languages.

Server stats:

61
active users

#maboshi

0 posts0 participants0 posts today
SetSideB<p>Matt Sefton Remembers Maboshi’s Arcade<br>Mat Sephton, aka gingerbeardman (Mastodon, Bluesky), creator of a GotY Playdate game, spent some time tracking down the origins of MaBoShi, aka Maboshi's Arcade, one of the most unique and distinctive independently-made WiiWare games. He blogged about it back in 2013 (anna anthropy did so too back then). Since then t<br><a href="https://setsideb.com/matt-sefton-remembers-maboshis-arcade/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">setsideb.com/matt-sefton-remem</span><span class="invisible">bers-maboshis-arcade/</span></a><br><a href="https://wrestling.social/tags/indies" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indies</span></a> <a href="https://wrestling.social/tags/niche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>niche</span></a> <a href="https://wrestling.social/tags/indie" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indie</span></a> <a href="https://wrestling.social/tags/iOS" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>iOS</span></a> <a href="https://wrestling.social/tags/Maboshi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Maboshi</span></a> <a href="https://wrestling.social/tags/MaboshisArcade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaboshisArcade</span></a> <a href="https://wrestling.social/tags/niche" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>niche</span></a> <a href="https://wrestling.social/tags/wii" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wii</span></a> <a href="https://wrestling.social/tags/wiiware" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wiiware</span></a></p>
matt sephton<p><a href="https://mastodon.gamedev.place/tags/MaBoShi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaBoShi</span></a> has bumpers designed to deflect effects (dotted circles) into neighbouring play areas. I've decided on a circular bumper that reflects effects back into play. Effects are good and bad: they can collect things for you, but can also destroy the multiplier collectible!</p>
matt sephton<p>Somebody pinch me. After all these years, and countless attempts and ideas of how to go about it... I think I've only gone done it. All the speeds are wrong, but that should be easy to balance. OMG. <a href="https://mastodon.gamedev.place/tags/MaBoShi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MaBoShi</span></a> <a href="https://mastodon.gamedev.place/tags/CircleGame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CircleGame</span></a></p>