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juulcat<p>It's Creator Day on itch.io today!</p><p>Buy <a href="https://mastodon.gamedev.place/tags/Avoyd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avoyd</span></a> voxel editor and renderer and try out the beta to path trace your largest heightmaps and Minecraft worlds </p><p><a href="https://enkisoftware.itch.io/avoyd" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">enkisoftware.itch.io/avoyd</span><span class="invisible"></span></a> </p><p><a href="https://mastodon.gamedev.place/tags/VoxelEditor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelEditor</span></a> <a href="https://mastodon.gamedev.place/tags/Renderer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Renderer</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/itch_io" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>itch_io</span></a> <a href="https://mastodon.gamedev.place/tags/CreatorDay" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>CreatorDay</span></a> <a href="https://mastodon.gamedev.place/tags/Minecraft" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Minecraft</span></a> <a href="https://mastodon.gamedev.place/tags/VoxelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VoxelArt</span></a> <a href="https://mastodon.gamedev.place/tags/Render" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Render</span></a></p>
Boiling Steam<p>New Renderers for GTK: <a href="https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.gtk.org/2024/01/28/new-re</span><span class="invisible">nderers-for-gtk/</span></a> <a href="https://mastodon.cloud/tags/linux" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>linux</span></a> <a href="https://mastodon.cloud/tags/update" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>update</span></a> <a href="https://mastodon.cloud/tags/foss" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>foss</span></a> <a href="https://mastodon.cloud/tags/gtk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gtk</span></a> <a href="https://mastodon.cloud/tags/renderer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>renderer</span></a> <a href="https://mastodon.cloud/tags/news" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>news</span></a></p>
Karsten Schmidt<p>Passively participating in <a href="https://mastodon.thi.ng/tags/Genuary2024" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Genuary2024</span></a> — Day 8 Chaotic System. In 2012/13 I designed an award-winning audioreactive brand identity system for Leeds College Of Music based on the DeJong strange attractor with tens and hundreds of millions of particles per frame. This massive almost 1 year project consisted of a Mac/PC desktop app (written in Clojure, OpenCL &amp; OpenGL) for exploring the attractor, creating presets and scheduling render jobs for super hi-res print assets (which would take a hours to render and were the biggest image sizes I _ever_ had to deal with, up to 3x3 meters @ 150 dpi). I also had to develop an entire AWS based ad-hoc render farm and asset &amp; user management system for the school to generate personalized video assets, allowing each student to upload their own music, handle audio FFT analysis and beat detection/mapping (all in Clojure) and to create individual sound-responsive clips for their in-school digital signage system and for sharing on social media... Most key aspects were handled via various old thi.ng libraries (e.g. <a href="https://thi.ng/simplecl" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/simplecl</span><span class="invisible"></span></a> for OpenCL interop). The server app also handled transcoding to dozens of video formats (via ffmpeg) and semi-automatic provisioning of EC2 machines for render/transcoding jobs...</p><p>An example video is below (music: Heyoka, Blue Towel)</p><p><a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/Vintage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vintage</span></a> <a href="https://mastodon.thi.ng/tags/StrangeAttractor" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>StrangeAttractor</span></a> <a href="https://mastodon.thi.ng/tags/Particles" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Particles</span></a> <a href="https://mastodon.thi.ng/tags/AudioResponsive" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AudioResponsive</span></a> <a href="https://mastodon.thi.ng/tags/AudioVisualization" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>AudioVisualization</span></a> <a href="https://mastodon.thi.ng/tags/Clojure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Clojure</span></a> <a href="https://mastodon.thi.ng/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a> <a href="https://mastodon.thi.ng/tags/OpenGL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenGL</span></a> <a href="https://mastodon.thi.ng/tags/Branding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Branding</span></a> <a href="https://mastodon.thi.ng/tags/BrandIdentity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BrandIdentity</span></a> <a href="https://mastodon.thi.ng/tags/Renderer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Renderer</span></a> <a href="https://mastodon.thi.ng/tags/LCOM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LCOM</span></a></p>
Karsten Schmidt<p>As I've been updating the build files for my various <a href="https://mastodon.thi.ng/tags/ziglang" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ziglang</span></a> projects &amp; templates, also learned that quite a few of them have to be overhauled/refactored due to syntax changes and a more strict compiler. One example is this <a href="https://mastodon.thi.ng/tags/WASM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>WASM</span></a> <a href="https://mastodon.thi.ng/tags/voxel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>voxel</span></a> <a href="https://mastodon.thi.ng/tags/renderer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>renderer</span></a> from 1.5 years ago which doesn't build anymore without major code updates, but the old build still works:</p><p><a href="https://demo.thi.ng/zig/voxel-trace/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">demo.thi.ng/zig/voxel-trace/</span><span class="invisible"></span></a></p><p>Reload for random views. Press `x` to export current frame. The renderer is incremental (never finishes) and slowly reduces pixel size from 8 down to 1. It would be much faster, but I had some ideas for creating a more stylistic output and in this current state it only renders a fixed area per frame...</p><p>The 2-bit 512^3 voxel model was generated with a custom fork of <span class="h-card" translate="no"><a href="https://sigmoid.social/@R4_Unit" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>R4_Unit</span></a></span>'s voxel automata... 🥰</p><p>Other renders &amp; process on my old Twitter:</p><p><a href="https://twitter.com/search?q=from%3A%40toxi+voxel+ziglang" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">twitter.com/search?q=from%3A%4</span><span class="invisible">0toxi+voxel+ziglang</span></a></p><p>Ps. This renderer is heavily using this <a href="https://mastodon.thi.ng/tags/SIMD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SIMD</span></a> vector library:</p><p><a href="https://github.com/thi-ng/zig-thing/tree/main/vectors" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/thi-ng/zig-thing/tr</span><span class="invisible">ee/main/vectors</span></a></p><p>...and is a rewrite of my 2013 hybrid <a href="https://mastodon.thi.ng/tags/OpenCL" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenCL</span></a> <a href="https://mastodon.thi.ng/tags/Clojure" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Clojure</span></a> voxel renderer:</p><p><a href="https://github.com/thi-ng/raymarchcl" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/thi-ng/raymarchcl</span><span class="invisible"></span></a></p>