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#zork

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#VideoGames #VideoGameHistory #Infocom #Zork

'The site is dedicated to (1) archiving historical Infocom-related artifacts -- InvisiClues, of course, but also magazine articles, marketing material, packaging, artwork, literature, and the games themselves -- and (2) making the archives available in an enjoyable format.'

invisiclues.org/

InvisiClues.orgThe Complete Infocom ArchiveThe complete archive of Infocom game artifacts and history, including game information, Invisiclues, historical articles, and more! All presented in an entertaining, nostalgic way.

@zarfeblong The Visible Zork is a work of pure genius!

What an incredible way to learn ZIL! This is why I need to retire, because I would love to shut myself off in a room for a few days, play the entire game through a time or two, and practice writing ZIL in aother buffer :P

eblong.com/infocom/visi-zork1/

eblong.comThe Visible ZorkerA software exhibit that allows you to explore Zork and also Zork's source code at the same time.
#if#zork#gaming

Zork I was released for home computers in 1981 and it soared to the top of sales charts, where it remained for more than three years! It was Infocom's top-selling product ever, selling more than 400,000 copies (a huge number for the era) and was the "killer app" of its day.
#Infocom #Zork #RetroGaming

invisiclues.org/zork-i

InvisiClues.orgZork IPlay Zork I right in your browser... Read the InvisiClues in their original form... Browse the gallery and the library or consult the Encyclopedia Frobizzica... and much more! all at InvisiClues.org

#Playing ZORK on End of The Line BBS:
endofthelinebbs.com/

You can play a lot of Infocom games there, & save your progression.

I'm taking a lot of notes. Playing in a dark place only lightened by some diode lights. The cat sleeps in a cardboard box nearby with all 4 irons in the air. What a scene! :0)

#zork #infocom #adventure #text #games #gaming #retrogaming #retrocomputing
#BBS #BBSing #ssh #EndOfTheLineBBS #bulletinboards #textmode #ANSI #ASCII #terminal #retrocomputing #oldschool

Continued thread

Climbing out of the CPM/Zork rabbit hole for now...

I have fixed and reformatted the Z80 Z-Code Interpreter source, and successfully assembled it for RunCPM... And it works.

Going to play the game for a while, and then get back into my Kim-1 rabbit hole.

Anyway, all my CPM/Zork efforts are here:

github.com/ilneill/MyInfocom

Enjoy!

#CPM
#RunCPM
#Z80
#Zork
#Infocom

GitHubGitHub - ilneill/MyInfocom: All my Infocom discoveries and learning... CPM, Zork and beyond!All my Infocom discoveries and learning... CPM, Zork and beyond! - ilneill/MyInfocom

Having a break from other "rabbit holes" to return to #CPM, and I'm away from my hardware, so it's emulation only.

Got #runCPM up my laptop and had to get #Zork running. Found the eblong Infocom archive and the #Z80 the Z Interpretator source (+ Zork Z3 file).

Fixed some issues and it assembled with #z80asm but when I ran it the text display was not right. I recognised escape code issues. Dug into the Z80 code and found the problem. Hours later I found the reason.

Wyse codes, not VT100/ANSI 😉

Replied in thread

Next step was seeing if the drive can read disks created from images on the HP Museum. After messing around far too long with drive images that I didn’t realize were double sided, I finally wrote a working disk. Here’s #Zork III on the HP-150, one of the few games ever made for this computer.

In possibly a perfect storm of geekiness I was watching and episode of Deep Space 9 on Legend or Pick or whatever channel. I was trying to work out from where I knew the actor playing a Bajoren religious leader.

Turns out it was the Grand Inquisitor from Zork: Grand Inquisitor and also, completing the perfect Venn diagram, the Pakistani Ambassador in The West Wing.

Was thinking about playing the original #Zork, looking at the original manual and stuff, and wow it has this whole tongue in cheek educational book style history of the world to establish the setting, complete with suggested activities for further learning!

@kurasiu you might appreciate this. This was, when first printed in 1993, the Prima Games guide to RTZ. The author valued his work enough to retain or possibly reclaim the rights and republished it in 2015 (as the 20th anniversary edition, even though that math doesn't line up).

I was hoping it would be a documentary but, turns out, just a gameplay guidebook.