#commonLisp #gameDev #devlog #lispgames #McCLIM #hurkle #GUI #programming https://screwlisp.small-web.org/lispgames/common-lisp-hurkle-interface-manager/
I added a gui to my Hurkle vintage game. Kinda burned out today. Anyway, you can see it working.
#article Shows how McCLIM declaratively and orthogonally generates graphical interface windows for an existing underlying game-logic class.
With some apologies to @jackdaniel @mdhughes .
#programming #gamedev #devlog #commonLisp #lisp #hurkle #lispgames https://screwlisp.small-web.org/lispgames/itching-for-hurkles/
I wrote a lisp class that is meant to be Bob Albrecht's Hurkle vintage game. I only know what this was by @mdhughes linking me it once.
Git in link somewhere. Has anyone actually played Hurkle? How realistic was I?
I'll translate Hurkle to McCLIM and parenscript kitten tomorrow or something.
And as always, here's the accompanying video
#IndieDev #DevLog #GodotEngine #GameDev
https://www.youtube.com/watch?v=yC9cXsVFhZ8
Dev-Log # 5.2 - Crafting UI progress
@esklarski and @pixelberk are working on crafting UI and shipbuilding.
The solar foundry can now toggle between producing ingots or steel plates and has a nice bounce animation when you add more yardies (workers).
The ship system now seems to scale nicely from 2 inventory slots to 27. Larger ships have two engines.
If my simple mathematical model holds, a comet in the Oort cloud who runs a 1.2 million year word-of-mouth campaign against the inevitable incursion of the star Gliese 710 will need to personally convince 42 comets if they want to get 5% of the cloud’s 20 trillion space rocks to sign their petition.
New @Goodgis vid
Making the Same Game in Python, Lua, and JavaScript
https://www.youtube.com/watch?v=KPq6VswMsPY
Dev-Log # 5.1 - Art updates
Recap of last week's art push, with expeditions maps and event illustrations, and new artists joining the team!
https://www.patreon.com/posts/dev-log-5-1-art-128698291
#programming #lisp #lispGameJam #gamedev #devlog #blog https://screwlisp.small-web.org/lispgames/whats-the-plan/ number one.
Proposing a Braitenbergian Vehicles #automata world of plants that spread, insects (that eat plants) and birds (that eat insects and sleep in plants).
Shoehorn in a player by just dropping them in and saying they also need to eat.
What is everyone else doing?
I basically just have tomorrow
cc @ksaj , namedropped
cringe: bool
binge: std::optional<void>