lingo.lol is one of the many independent Mastodon servers you can use to participate in the fediverse.
A place for linguists, philologists, and other lovers of languages.

Server stats:

66
active users

#devlog

1 post1 participant0 posts today
꧁ᐊ𰻞ᵕ̣̣̣̣̣̣́́♛ᵕ̣̣̣̣̣̣́́𰻞ᐅ꧂<p>&gt; use poorly designed nested gradients instead of textures<br>&gt; try to add someθing<br>&gt; literally unusable<br>&gt; pave over some probably useless modifier ids wiθ more usable gradients<br>&gt; cool shapes<br>&gt; each tile is supposed to be 8x8<br>&gt;_&lt;</p><p><a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/rip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rip</span></a> <a href="https://mastodon.gamedev.place/tags/cursedcoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cursedcoding</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a></p>
Niwl Games<p><span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> testing building pickups. </p><p>The idea is to spawn resources in a semi-randomized radius around buildings. And they get added to the resource counter when picked up.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Karsten Schmidt<p>Wow! That turned out to be _quite_ the eye sore... sorry! <a href="https://mastodon.thi.ng/tags/DebugArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DebugArt</span></a> <a href="https://mastodon.thi.ng/tags/Devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Devlog</span></a></p>
Daniel S. Katz<p>I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing <a href="https://fediscience.org/tags/RSEng" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RSEng</span></a> &amp; <span class="h-card" translate="no"><a href="https://fosstodon.org/@us_rse" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>us_rse</span></a></span> </p><p>I hope this leads to some alignment &amp; collaboration between RSE associations &amp; the French <a href="https://fediscience.org/tags/DevLOG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLOG</span></a> community (<a href="https://www.devlog.cnrs.fr" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">devlog.cnrs.fr</span><span class="invisible"></span></a>)</p><p>my slides: <a href="https://doi.org/10.5281/zenodo.15770196" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">doi.org/10.5281/zenodo.1577019</span><span class="invisible">6</span></a></p>
Niwl Games<p>And the same post is now up on our website with no cookies and no "are you human?" check. <br><a href="https://theshipyard.neocities.org/blog/dev-log-5.2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theshipyard.neocities.org/blog</span><span class="invisible">/dev-log-5.2</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Niwl Games<p>Just posted a recap of the progress this month. ( Dev Log # 5.2 )<br>Featuring <span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> , <span class="h-card" translate="no"><a href="https://peoplemaking.games/@esklarski" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>esklarski</span></a></span>, <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@khaleer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>khaleer</span></a></span> Lolokin and Elsa Serka.</p><p>Read it here for free: <a href="https://www.patreon.com/posts/dev-log-5-2-and-132713056" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/dev-log-5-2-</span><span class="invisible">and-132713056</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Cheeseness<p>And as always, here's the accompanying video<br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/DevLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a> <a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <br><a href="https://www.youtube.com/watch?v=ItNQinjXyPE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=ItNQinjXyPE</span><span class="invisible"></span></a></p>
Niwl Games<p>This week, <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@khaleer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>khaleer</span></a></span> integrated some buildings in game as we gradually move away from colorful cube to represent buildings and towards GLTF meshes.</p><p><span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> Also progressed on the inventory system that stores resources for crafting, expedition supplies, and story items.</p><p><a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a></p>
Kemoverse Engineer :kemoverse:<p>​:kemoverse:​<span> Devlog #14:<br></span>​:awoodance:​​:doro_dance:​ <b>KEMOVERSE REACHES VERSION 1.1</b> ​:murakamisan_step:​​:necodance_hd:​<span><br>TL;DR:<br>We're developing a Free software Gacha-TCG playable from the within the fediverse and we've reached the first milestone.<br><br>Here's the current stuff that has been implemented:<br>- </span>🎲<span> Card roll system<br>- </span>🧠<span> Core database structure for cards<br>- </span>📦<span> Basic support for storing pulls per player<br>- </span>⏱️<span> Time-based limitations on rolls<br>- </span>⚠️<span> Explicit account creation/deletion<br>- </span>​:pleroma_petthex:​<span> PLEROMA SUPPORT??<br>Shout-out to moon </span>​:moon:​ for carrying it all by himself and implementing it in an afternoon. ​:watameloncheers:​<span><br><br>Version 2.0 is planned to have: </span>​:watamenod1:​<span><br>- Duels </span>​:waifu_right:​​:punch_left_fast:​<span><br>- Card Creator </span>🖌​:paimon_good:​<span><br>- Stat system </span>​:aismart:​<span><br>- Trading </span>🧐💰🎴​:akkowtf:​<span><br>- Inventory </span>​:soy1:​🎴🎴🎴​:soy2:​<span><br>- Default card bundle </span>​:libbie_hapy:​​:pleroma_fox_tan:​​:ai_woozy2:​<span><br>- Standard card template </span>​:doro_dance:​<span><br>- Banners </span>​:doro_run:​<span><br><br>More info can be found in our repository: </span><a href="https://git.waifuism.life/waifu/kemoverse" rel="nofollow noopener" target="_blank">https://git.waifuism.life/waifu/kemoverse</a><span><br>I want to give a thank to the devs that have started working on my silly project, (no particular order) VD15, Nyanide, pwm, Moon, Munir, Naiji, and everyone that has commented, liked, repeated or someway be interested in the project. </span>​:kannapray1:​​:kannapray2:​​:kannapray3:​<span> You're all awesome.<br><br>How are we continuing? </span>​:kanna_inspect:​<span><br>The development continues steadily on our free time.<br>I'm slowly also making cards as we go, to try out new styles, and search for a consistent art-style, at least for the first batch.<br>Based on the poll that I made the other day: <br></span><a href="https://mai.waifuism.life/notes/a8pd3yavp1a700qv" rel="nofollow noopener" target="_blank">https://mai.waifuism.life/notes/a8pd3yavp1a700qv</a><span><br>The most wanted types of cards and their votes were:<br>- Niche anime 65<br>- Inside Jokes 71<br>- Original characters 82<br>- Fedi admins 99 votes<br>- OS-tans (fedi mascots too) 135 votes!!<br>I'll be focusing on these kinds of cards for the first batch, but any recommendations are still appreciated.<br></span><a href="https://mai.waifuism.life/tags/kemoverse" rel="nofollow noopener" target="_blank">#kemoverse</a> <a href="https://mai.waifuism.life/tags/kemoversedev" rel="nofollow noopener" target="_blank">#kemoversedev</a> <a href="https://mai.waifuism.life/tags/devlog" rel="nofollow noopener" target="_blank">#devlog</a> <a href="https://mai.waifuism.life/tags/gamedev" rel="nofollow noopener" target="_blank">#gamedev</a> <a href="https://mai.waifuism.life/tags/gamedevelopment" rel="nofollow noopener" target="_blank">#gamedevelopment</a> <a href="https://mai.waifuism.life/tags/tcg" rel="nofollow noopener" target="_blank">#tcg</a> <a href="https://mai.waifuism.life/tags/finance" rel="nofollow noopener" target="_blank">#finance</a><span><br>Shout-out to the least liked kind of cards: Gacha games </span>​:saul:​<span><br><br>RE: </span><a href="https://mai.waifuism.life/notes/a8tjepswltwf016w" rel="nofollow noopener" target="_blank">https://mai.waifuism.life/notes/a8tjepswltwf016w</a></p>
screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/oop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>oop</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/GUI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GUI</span></a> <a href="https://gamerplus.org/tags/app" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>app</span></a> <a href="https://gamerplus.org/tags/McCLIM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>McCLIM</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://screwlisp.small-web.org/lispgames/hurkling-onwards/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/hurkling-onwards/</span></a> <a href="https://gamerplus.org/tags/hurkle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hurkle</span></a> </p><p>Well, it's pretty graphical now. Yes, table columns goofily resize and the history of button presses appear in the interactor shell: Really I just wanted to show you those features working.</p><p>Next article, I'll add two more asks and "launch" the game on itch.io.</p><p>Anyone else have a McCLIM show-and-tell?</p>
screwlisp<p><span class="h-card" translate="no"><a href="https://functional.cafe/@jackdaniel" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>jackdaniel</span></a></span> <span class="h-card" translate="no"><a href="https://appdot.net/@mdhughes" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>mdhughes</span></a></span> </p><p>And I was too tired to actually include a link to the <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> . Fixed now^</p>

If my simple mathematical model holds, a comet in the Oort cloud who runs a 1.2 million year word-of-mouth campaign against the inevitable incursion of the star Gliese 710 will need to personally convince 42 comets if they want to get 5% of the cloud’s 20 trillion space rocks to sign their petition.

#programming #lisp #lispGameJam #gamedev #devlog #blog screwlisp.small-web.org/lispga number one.

Proposing a Braitenbergian Vehicles #automata world of plants that spread, insects (that eat plants) and birds (that eat insects and sleep in plants).

Shoehorn in a player by just dropping them in and saying they also need to eat.

What is everyone else doing?

I basically just have tomorrow

cc @ksaj , namedropped

screwlisp.small-web.orgCan I make a Vehicles Agents Game in lispgamejam?