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jendefer<p>Another great playtest of A Year in Farm Valley last night with some experienced gamers who really leaned into their characters. We even had a wedding at the Winter festival. This was my first time really playing the game myself rather than just directing it, which was nice. And I got some really helpful feedback afterwards for strengthening multiplayer mode. Version 0.3, here I come!</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/gmless" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gmless</span></a> <a href="https://dice.camp/tags/cozygames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cozygames</span></a></p>
꧁ᐊ𰻞ᵕ̣̣̣̣̣̣́́♛ᵕ̣̣̣̣̣̣́́𰻞ᐅ꧂<p><a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> adding more tool/weapon types, &amp;<br>shoveling<br>damage<br>because voxels &amp; even some crafting recipes use hp &amp; damage resistances too... 🤔it cud also be good against slimes🤔🤔🤔</p><p><a href="https://mastodon.gamedev.place/tags/MessageLost" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MessageLost</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/4d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>4d</span></a></p>
erytau<p>A while ago I made a tiny pixel font called Pixuf. The goal was to make it as tiny as I could while keeping it readable. Used it in two of my games.</p><p>The font is completely free (CC0), designed for 8, 16, 32 etc font sizes, charset is upper and lowercase ASCII/Latin1.</p><p>Hope it's useful to someone!</p><p><a href="https://erytau.itch.io/pixuf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">erytau.itch.io/pixuf</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.social/tags/gameassets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameassets</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/fonts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fonts</span></a></p>
Armoured Wizard<p>If there are any resources explaining State Machine WITHOUT using idle/run/jump, I'd be interested to see them.<br>Preferably Game States (Build/Inspect/Destroy)<br>I just can't see how they are supposed to work - actual implementation.</p><p>I need to learn about this.</p><p>:(</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Raccoon Formality<p>The original Godot logo</p><p><a href="https://tech.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://tech.lgbt/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
screwlisp<p><a href="https://screwlisp.small-web.org/lispgames/LCKR-planned-simulation-scenario/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-planned-simulation-scenario/</span></a></p><p><a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://gamerplus.org/tags/theory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>theory</span></a> </p><p>No programming this time! I compose a scenario where a tree that avoids both locusts and other trees accidentally spirals back into locusts it escaped earlier, leading the locusts to discover previously safe trees.</p>
Raccoon Formality<p>ruh roh raggy</p><p><a href="https://tech.lgbt/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://tech.lgbt/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a></p>
mewizard<p>DEVELOPERS/PEOPLE IN TECH: How long do your standups/huddles usually last? Boost to increase sample size</p><p><a href="https://sunny.garden/tags/tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tech</span></a> <a href="https://sunny.garden/tags/webdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdev</span></a> <a href="https://sunny.garden/tags/devops" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devops</span></a> <a href="https://sunny.garden/tags/agile" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>agile</span></a> <a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
jendefer<p>Fingers crossed for another good playtest of A Year in Farm Valley tonight. I'm going to try out v.02 with some new and previous players to test out how the new turn order goes.</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Armoured Wizard<p>Looks like I may have to do a major UI rewrite.<br>And shuffle some Logic.<br>And figure how to show/hide UI elements, preferably enabling/disabling Collisions with them.<br>And...<br>and...</p><p>and I need another beer.</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/beer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>beer</span></a> <a href="https://dice.camp/tags/fridaynight" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fridaynight</span></a></p>
Silver Spook Games<p>Neofeud 2 is a <a href="https://mastodon.social/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyberpunk</span></a> game where a social worker for homeless robots, an ex-con &amp; a socialist princess fight a cabal of post-human CEO / Kings Get Neofeud 1 &amp; help me finish #2 (pictured)! <a href="https://store.steampowered.com/app/673850/Neofeud/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/673</span><span class="invisible">850/Neofeud/</span></a> <br><a href="https://silverspook.itch.io/neofeud" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">silverspook.itch.io/neofeud</span><span class="invisible"></span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/scifi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scifi</span></a> <a href="https://mastodon.social/tags/visualnovel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visualnovel</span></a> <a href="https://mastodon.social/tags/retrogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogame</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SteamDeck</span></a></p>
Toni Westbrook<p>It's really fun adding content into Cloudburst Connection (BBS themed RPG), I'm really trying to get a demo out soon. The graffiti wall on BBSes the player dials into is one way of discovering secrets and game lore. Here the player found out a new secret number to call that somebody posted on the wall.</p><p><a href="https://oldbytes.space/tags/BBS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BBS</span></a> <a href="https://oldbytes.space/tags/ansiart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ansiart</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
꧁ᐊ𰻞ᵕ̣̣̣̣̣̣́́♛ᵕ̣̣̣̣̣̣́́𰻞ᐅ꧂<p>&gt; use poorly designed nested gradients instead of textures<br>&gt; try to add someθing<br>&gt; literally unusable<br>&gt; pave over some probably useless modifier ids wiθ more usable gradients<br>&gt; cool shapes<br>&gt; each tile is supposed to be 8x8<br>&gt;_&lt;</p><p><a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/rip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rip</span></a> <a href="https://mastodon.gamedev.place/tags/cursedcoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cursedcoding</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a></p>
Armoured Wizard<p>YouTube is just mocking me now.</p><p>There are already 3 gazxillin "Make an FPS" .<br>Do I have to make my own "Make a 3d Colony Sim/RTS" tube?</p><p>**cries into keyboard**</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> (technically, an <a href="https://gamerplus.org/tags/objectOriented" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>objectOriented</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> of an <a href="https://gamerplus.org/tags/ontology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ontology</span></a> )</p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-running-the-simulation/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-running-the-simulation/</span></a></p><p>Last of my scrappy <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> where I spend more attention on introducing pieces of infrastructure for the first time than anything else.</p><p>Anyway, the simulation game is seen being both accessed and having commands sent to it from outside; the state-of-the-world is retrieved, and rendered (rendered in the sense of unicode characters being printed.</p><p>Tomorrow, more game-y.</p>
AlgoCompSynth by znmeb 🇺🇦<p>Audio-Centric Game Design in ChucK/ChuGL</p><p><a href="https://www.eventbrite.com/e/audio-centric-game-design-in-chuckchugl-tickets-1367591014539" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">eventbrite.com/e/audio-centric</span><span class="invisible">-game-design-in-chuckchugl-tickets-1367591014539</span></a></p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/ComputerMusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerMusic</span></a> <a href="https://mastodon.social/tags/Synths" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Synths</span></a> </p><p><span class="h-card" translate="no"><a href="https://a.gup.pe/u/gamedev" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>gamedev</span></a></span></p>
gynura - developing a JRPG<p>Fireflies 🪰 ✨ </p><p><a href="https://mastodon.gamedev.place/tags/oc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>oc</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a></p>
dcfedor<p>Hey Folks!</p><p>The "Hot Venus Summer" update is now live!</p><p><a href="https://store.steampowered.com/news/app/1022980/view/503956879291973811" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/news/ap</span><span class="invisible">p/1022980/view/503956879291973811</span></a></p><p><a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a></p>
Sean Tilley<p>Oh my god, what the fuck happened?! 😮</p><p>For some reason, the GLTF export from Blender just mangles this MakeHuman model. It seems to think that the base mesh is a totally different character?! <a class="hashtag" href="https://social.wedistribute.org/tag/gamedev" rel="nofollow noopener" target="_blank">#GameDev</a></p>
4 🦝 Pretending to be a 🌳<p><a href="https://mastodon.art/tags/GameDevsOfColor" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevsOfColor</span></a> Expo is setting up an <a href="https://mastodon.art/tags/itchio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itchio</span></a> bundle to help them out with costs!</p><p><a href="https://itch.io/jam/game-devs-of-color-support-bundle" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/jam/game-devs-of-color</span><span class="invisible">-support-bundle</span></a></p><p>Closes July 25th 2025 at 11:59 PM PST so get your submissions in!!!</p><p>They're honestly a great org, they pay their speakers (I've been a speaker!) and do a lot of great community work</p><p>This is for <a href="https://mastodon.art/tags/ally" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ally</span></a> <a href="https://mastodon.art/tags/indieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indieDev</span></a> folks to be able contribute y'alls games, assets, zines, and so on too!</p><p>-- :gay_cactus: </p><p><a href="https://mastodon.art/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.art/tags/videoGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videoGames</span></a> <a href="https://mastodon.art/tags/bipoc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bipoc</span></a> <a href="https://mastodon.art/tags/GDoCExpo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GDoCExpo</span></a></p>