@hallen @johnnyd_cm
Boots of Walking
Cursed Wondrous Object
2500gp
Sexy boots! When worn, however, they intend to walk, and walk they shall. The wearer must make a one-time Wis save (DC 25, Nancy was 26) or be unable to stop walking until the Curse is Removed by the usual means, and can not take them off. If the wearer spots a prone individual, they are compelled to walk all over them vs. Wis check if they succeeded on the initial save, or a DC 25 Wis save if they did not. The save can only be attempted once per prone individual spotted.
This has obvious drawbacks. Notably, the wearer is unable to take them off if affected by the curse, and unable to fall asleep naturally while wearing them (but is still affected by magical sleep as normal, if applicable, though they will continue walking). If blindfolded to avoid prone-person-trampling, they instantly fail all dex saves and interactions relying on controlled foot movements.
However, the walking is not fatiguing and difficult terrain does not affect movement speed.
Once the curse is lifted, the boots become normal sexy boots until removed, worth 35gp.
#dnd #homebrew