This crew has serious intentions. Once in the crypt, failure isn’t an option.
This crew has serious intentions. Once in the crypt, failure isn’t an option.
Die OSR und ich: Keine Geschichte aus meiner Jugend.
Die OSR-Sparte der Rollenspielszene hat über die letzten Jahre eine Menge meiner Aufmerksamkeit bekommen und es scheint mir, dass ein Rollenspielblog sich früher oder später mit diesem Thema auseinandersetzen hat, weil man das eben macht, basta! Na gut.
Andere Leute mit besserem Hintergrundwissen wie Moritz können euch sachkundiger über die OSR-Community, ihre Geschichte und Ideen aufklären als ich es in meinen kühnsten Träumen, daher werde ich an dieser Stelle auf eigene Versuche […]
https://moonmoth.de/2025/08/12/die-osr-und-ich-keine-geschichte-aus-meiner-jugend/
@mrundkvist
*now: writing some paragraphs of an Hexcrawl adventure in tired dad-mode.
*sun: playtesting an adventure module at our #osr open table
Hi everyone, I’d like to ask for some new (and cool) RPG zine recommendations. The last time I explored them was in 2020, so I need an update, especially regarding OSR.
Was ich mich gerade wieder frage:
wie definiert ihr eigentlich OSR? Welche Systeme gehören für euch dazu? Und welche eher nicht? Was sind typische Merkmale für euch?
Eine feste Definition gibt es vermutlich nicht. Mich interessieren eher eure Meinungen. Links zu passenden Blogbeiträgen könnt ihr auch gern posten.
Rule #5: "No Digital Rolls for Stats"
This is because multi-dice rolls (e.g. 3d6) produce a bell-curve probability, but if you use an app that generates a random number between 3-18, it has a linear probability.
VIDEO: 20 Table Rules I’ve Used to Keep My D&D Games Fun
Five days left! Deadline for entries to Grenzland 6 is this upcoming Friday! Grenzland is a non-commercial Adventure Gaming Fanzine. Each entry, be it text or picture will gain you a free printed copy, mailed to your doorstep. Grenzland 6 will be published in print this september. Printed copies can be ordered at cost until August 31.
Any gaming conventions you want people to know about? I'll publish dates and links. Have your own fanzine project? Great, let's share ads and trade copies!
More about Grenzland: https://lkh.sdf-eu.org/wandererbill/grenzland/
Noch knapp 5 Tage! Freitag ist Einsendeschluss für Beiträge zu Grenzland 6! Grenzland ist ein nicht-kommerzielles Adventure Gaming Fanzine. Für jeden Beitrag, Text oder Bild, gibt's ein gedrucktes Heft frei Haus. Inserate sind kostenlos. Das gedruckte Heft erscheint im September und kann bis Ende August zum Selbstkostenpreis bestellt werden.
Interessant wären ansonsten Termine und Hinweise zu eigenen Projekten! Auf welche Con möchtest Du gerne Hinweisen? Du hast auch ein Fanzine? Lass uns Inserate und Hefte tauschen!
Mehr zum Grenzland auf: https://lkh.sdf-eu.org/wandererbill/grenzland/
Which version of D&D or 3rd party D&D clone requires the fewest table rules and mods before you feel it's ready for play?
ARTICLE: Is Basic D&D Perfect? No. Is it better? Maybe.
https://ruckerworks.com/2025/08/is-basic-dd-perfect-no-better-maybe/
"Roll critical hits like a patriot!"
- Alex Jones, Between Two Cairns
@juergen_hubert yes indeed (you pointed me the way ). I‘m astonished again and again how #osr compatible the folk stories are. Treasures are crucial for example and very often opponents are outsmarted instead of fought, a sunken chapel haunted by an evil abbot makes a cool mini dungeon etc.
@juergen_hubert I’m currently working on a history-inspired #osr Hexcrawl: Late Medieval Fantastic Campaign (LMFC): Frisia Orientalis which is set in Late Medieval period (c. 1400). It is mainly based on historical sources + fantasy elements, but I incorporate 19th century folklore knowing (and pointing out in the module) that this is anachronistic since many folk stories reflect themes of the early modern period.
Resurrected demigod of drowned-moon eyes watching at the sacred cavern’s entrance.
Witchbreed of the Sunken Vale is up on #DriveThruRPG (system neutral, free download)
The Sunken Vale was formerly known as the Mournes of Dónairt, referring to the burial place of the mythic hero who served Nuada of the Silver Hand. It is rumoured he was buried with the magical Sword of Light, but his tomb can only be opened on the eve of the solstice.
https://www.drivethrurpg.com/en/product/531722/witchbreed-of-the-sunken-vale
Iron Falcon & Basic Fantasy RPG
https://mdhughes.tech/2025/08/06/iron-falcon-basic-fantasy-rpg/
One of the many OSR retroclones of some form of early Dungeons & Dragons, is Basic Fantasy RPG, by Chris Gonnerman, originally in 2006, and has lately been fully cleaned up as Creative Commons, no OGL or other license problems. And just recently his other game Iron Falcon, from 2014, has got the same CC cleanup and rerelease.
On both sites, the PDF or ODT (LibreOffice)
Had a fun idea for a classic Conan / Fafrd & Mouser approach to XP. Has anyone done this before?
Instead of "you get XP for gold spent carousing" the rule is:
You must accumulate treasure equal in value to the next level (e.g. 1000gp). Then, you must spend *everything* you have in feasting and excess, leaving you only with arms & armour that you can carry on your person.
Next session starts when you find yourself broke in a tavern a month later in another town (levelled up).
Speaking of terrible #osr -related takes, I've now concluded my overview of the Best Adventure - Short Form #Ennies2025 shortlist with some thoughts on who ought to win and what this year's shortlist tells us about the state of the broader #ttrpg hobby.
https://tasker.land/2025/07/31/ennie-award-for-best-adventure-short-form-round-up-and-reflections/
Just Launched & Funded! ‘Draaken’s Heart’ is a new PDF #OneShot for #Dragonbane, #dnd #5e & #osr. Complete with VTT tokens & maps.
Can YOU find the key to the Draaken’s Heart?
WIP: Yearly Campaign Events
I have been thinking of making this table for a while, and right now am working on it for the Grenzland zine. The inspiration for this is of course the Campaign Event table in Oriental Adventures, which I have to say is one of the few parts of that book that can stand on it’s own. Nevertheless, while it is in general the most useful part of the book, it also is too long, too wordy, and slightly too focused on the “oriental” setting presented in that book. This is a table more geared towards a generic fantasy setting (yes, even though I added Kaiju). The table in the book also had a monthly chart, which I am still working on, and a Daily chart, which I found a bit superfluous. The results of the monthly table are nested in the yearly one, and both can interact with one another.
This table is meant to create a sort of background chatter for a campaign. No, in a lot of places player characters might not have to actually deal with what’s happening, but the rest of the region is dealing with it and talking about it.
As always, don’t see the results of this table as holy writ, but use it to flesh out the background of your campaign with events, stories, and rumors. In my experience you get the best results if you trust your dice, but if something just does not fit, don’t make it fit by force.
Procedure
1. Roll 2d6 to determine yearly event
2. Roll 1d12 (or an appropriate other die, depending on how many months are in your campaign to determine when in the year this takes place.
3. Some events take longer, roll how many months this event takes. This influences which table to roll on to determine monthly events.
2d6 Yearly Campaign Event Table
1d8 Disaster Subtable
1d6 Other Subtable
Explanations:
Birth: a high-ranking person in the region or beyond (in a larger realm) has a child, this is cause for public celebrations and feasting (1d6 days)
Comet: a comet apears in the sky, roll again. New yearly event will happen within 1d6 months.
Death: a high-ranking person in the region dies, either naturally (1-4/6) or by assassination (5-6/6). This involves kings, dukes, high-priests, and other personages of at least regional importance. This causes disorder in the court for 1d6 months, or with 20% likelhood a violent struggle due to an unclear inheritance situation (treat like result for War/Rebellion)
Dungeon!: The location of a heretofore unknown dungeon full of treasure, traps, and dangerous monsters becomes known.
Earthquake: takes only a few hours, but causes destruction in 50 mile radius. 70% causes Fire, Major. 40% causes plague. (compare Earthquake spell)
Envoy: an envoy is sent to another country (1-3/6) or received in the local country (4-6/6). This can be an ambassador or an important other figure that will stay in the host country for 1d10 months to talk about matters. There is a 1/10 chance the envoy is from a very exotic location and a 1/20 chance the envoy is in fact a conman.
Famine: Famine due to drought, war, or other reasons. Lasts 1d6+1 months, food prices double each passing month and will take the same amount to recover (Plague and Rebellion extend this). Marauders raid for food. 60% chance of Rebellion (see result Conflict, Internal), 20% chance of Plague following Famine. Every month of famine reduces population by 5%.
Flood: major flooding hits region, population reduced by 1-10%, 40% of famine at harvest season, 20% of plague
Good Omen: an omen generally seen as a good one appears, a new star in the sky, a dead tree lives again, etc. The harvest is bountiful. Population in the area grows by 5% over the next year.
Incursion: A large number of creatures enters the region from outside, driven to migrate either peacefully or aggressively.
Inferno: a major city is partially destroyed 2d4x10% by a huge fire. This can cause famine (20%) and plague (10%). Prices are doubled for a month, building material is 10x as expensive for 1d6 months.
Kaiju: a giant monster (e.g. the Tarrasque) or multiple ravage the land for 1d3 months. Effect like Earthquake, but repeat each month.
Marriage: the ruler of the land or his children are married in a political alliance. This is cause for public celebrations and feasting (1d6 days)
Miracle: if a disaster was ongoing it is either completely undone (1/6) or significantly reduced in results. If completetly undone treat results like Visitation
Political intrigue (5-6/6) causes tumult for 1d6 months, or assassionation (5-6/6), see entry for Death. There is a 20% chance an intrigue will develop into a rebellion per month which adds to the time it takes.
Rebellion: A rebellion (1-4/6) or political intrigue (5-6/6) causes tumult for 1d6 months. There is a 20% chance an intrigue will develop into a rebellion per month which adds to the time it takes. There is a 5% chance per month it causes a Civil War. Treat like Conflict (external) except without foreign enemy.
Religion: A new religion appears, or a notably different sect of an established one shows itself. There is a 75% chance this causes strife with established cults/religions. Establishment of the new faith takes 1d6 months. 50% chance they convert the local ruler.
Plague: a deadly disease scours the land for 2d6 months. Population of region decreases by 5% each month of plague. Prices of goods quadruple.
Strange Phenomenon: Something very notable but otherwise hard to categorize happens
Undead: The dead rise again, either by the hand of necromancy or just due to ill fate (50% chance of each)
Visitation: A god, angel, demon, or other being of considerable power is encountered at a location in the region. If seen as positive this causes a new place of worship to come in existence (20% of new religion/sect), if seen as negative this causes everyone to move away and the whole surrounding hex becomes a place of bad reputation.
Volcano: dormant (1-3/4) or new (4/4) volcano erupts, destroying everything in 5 mile radius. Volcano stays active for 1d12 months. Every month 10% chance of new eruption.
War!: War erupts for reasons to be determined. Either local country against other country/tribe/polity, or the other way around (50% chance). If affected causes famine in 1/3rd of cases. The war lasts 1d8 months. A war that lasts more than 4 months will not end this year, but will flame up again during the next spring.
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