New paper on my blog (available in English):
https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html
New paper on my blog (available in English):
https://antoninjousse.com/BLOG/ENGLISH/ARTICLES/005-sunset-carla-island-EN.html
Nouvel article sur mon blog :
"The Sunset of Carla’s Island"
https://antoninjousse.com/BLOG/ARTICLES/005-sunset-carla-island.html
#research #blog #digital #numérique #carla #island #virtuel #nelson #3d #raytracing #beach
Now we have a dagger and a scroll. Just one or two more objects and then I'll have to try adding some drama to the scene, the shadow of a monster or something. #povray #raytracing
I'm still playing with this scene. In the past week I've added the plate, and this potion, and reoriented the picture to serve as a manual cover. In this process I'm getting more reaquainted with #povray #raytracing but I still ought to make the leap to Blender at some point.
I've been playing with #povray #raytracing today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.
Examining #RDNA4's out-of-order memory accesses in detail, and investigating with testing
#RDNA 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. #AMD specifically calls out benefits in #raytracing. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of #GCN many years ago. RDNA 4’s makes the most significant change to AMD’s #GPU memory subsystem since RDNA launched in 2019.
https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses
#Raytracing #BVH traversal struggles on GPUs due to irregular control flow.
Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.
Join us at @i3d for our talk!
Hero Wavelength Spectral Sampling successfully implemented!
Both: 4 samples per pixel
Left: one wavelength per ray
Right: four wavelengths per ray
With only a modest increase in runtime duration, the image becomes much smoother. This is more efficient than just adding more samples per pixel!
Implementing iridescence with thin film interference in my rendering engine!
Holiday Teaser #pov-ray #raytracing #art #festive-orb #pondering
It all depends on the demands. I play in 4K, too but on top of that my demands are max Settings with max #Raytracing.
Why should someone write #raytracing with #JavaScript ?
For #raytracing lighting notes for class, I've read more seminal papers than I ever did while taking the subject. #gfx #gotothesource
Back in the day, I began my career working on open source rendering software even before open source was fully conceived. Now that I'm no longer part of a corporate behemoth and my time is my own, I'm wondering if there is an open source rendering project out there that might benefit from my contributions. Getting back into coding and working with a group, as well as the warm fuzzies of contributing to an open source project sounds enticing. Any recommendations? #rendering #raytracing
Quick renders of the Sponza scene as voxels of arbitrary shapes (spheres for now).
#MetalRT #rendering #raytracing
We've got a #raytracing double feature for you today in our latest blog
Firstly, the brand-new v2.2 version of #HIP RT brings support for multi-level instancing, which can help reduce memory requirements of your scenes.
Secondly, we're announcing the release of a #HIP port for #PBRT-v4.
The code is now available on #github along with detailed instructions for getting started.
Find it over on GitHub here: https://github.com/GPUOpen-Effects/pbrt-v4
A ZX Spectrum Raytracer, in BASIC - [Gabriel Gambetta] knows a few things about ray tracers, being the author of Tiny ... - https://hackaday.com/2024/01/26/a-zx-spectrum-raytracer-in-basic/ #computerhacks #tinyraytracer #raytracing #zxspectrum #dithering #sinclair #bas2tap #shadows #basic #fuse