valtharr<p>(cont.) The more good things happen, the higher the chance that bad things will happen, and the more bad things can possibly happen at once. But you can also freely choose which bad things you want to happen, so it's a fair deal, eh?</p><p>There's a bit more to it, like a simple skill system, a reroll mechanic, and a nonlinear game structure, but like I said, you can just check out the SRD yourself, for free!</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/srd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>srd</span></a> <a href="https://dice.camp/tags/systemreferencedocument" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>systemreferencedocument</span></a> <a href="https://dice.camp/tags/ttrpgdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdev</span></a> #<a href="https://dice.camp/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdesign</span></a></p>