lingo.lol is one of the many independent Mastodon servers you can use to participate in the fediverse.
A place for linguists, philologists, and other lovers of languages.

Server stats:

63
active users

#ttrpgdesign

0 posts0 participants0 posts today
Jace 🔥❤️‍🔥💖❤️<p>Playtest often because as designers, we are blind to how unclear, unintuitive, or difficult our own game is.</p><p><a href="https://mastodon.social/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> <a href="https://mastodon.social/tags/rpgdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpgdesign</span></a> <a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdesign</span></a></p>
jewelpit<p>Wrote a blog post on cartomantic metacurrency, which is just fancy talk for "replacing Fate points (or equivalent) with tarot cards." Lemme know what y'all think! <a href="https://thecloudtender.com/2025/03/19/tarot-metacurrency.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thecloudtender.com/2025/03/19/</span><span class="invisible">tarot-metacurrency.html</span></a></p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://dice.camp/tags/tarot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tarot</span></a></p>
MissMythreyi<p>Working on a dungeon crawl as nice easy gift for a friend</p><p>Let us completely ignore the fact that the last time i planned a campaign, i ended up reading multiple doctorate thesis about tropical medicine in colonial india and and biographies of coloniser administration leaders of the era. </p><p>THIS TIME, i am going to make it easy breezyyyyy. Just vibes. </p><p>*Opens 200 page book about mushrooms*</p><p><a href="https://mastodon.world/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a></p>
jewelpit<p>Decided to write down my thoughts on turning combat into a generic extended conflict resolution system: <a href="https://thecloudtender.com/2025/02/17/action-scenes.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">thecloudtender.com/2025/02/17/</span><span class="invisible">action-scenes.html</span></a>.</p><p>I'm not entirely pleased with how it turned out, but I'm glad to have it written down.</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a></p>
MissMythreyi<p>Red Fern Academy : A para(normal) medics mystery. Saved and Solved!</p><p>One for the scrapbooks! </p><p>(Sharing with the players, an epilogue of sorts)</p><p><a href="https://mastodon.world/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a></p>
S. John Ross<p>I talked a little about Applesauce on the podcast thingy today because, realistically, "a little" is the only possible amount, with Applesauce.</p><p>But it does occur to me now that it would have been both clever and accurate to say that it's basically a diceless RPG where you can roll a shit-ton of dice. </p><p>Ah well. It's early days. Still figuring out the patter.</p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGDesign</span></a></p>
Jerod Leupold<p><a href="https://tabletop.vip/tags/interview" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>interview</span></a> <a href="https://tabletop.vip/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://tabletop.vip/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> </p><p>This week Will flies solo with an interview with Ennie nominated game designer Ken Lowery on Will and Jerod Make a Game!</p><p>Come for the tabletop inside scoop, stay for the comics talk!</p><p><a href="https://www.youtube.com/watch?v=gDGIzUr0wTM&amp;t=4s" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=gDGIzUr0wT</span><span class="invisible">M&amp;t=4s</span></a></p>
valtharr<p>(cont.) The more good things happen, the higher the chance that bad things will happen, and the more bad things can possibly happen at once. But you can also freely choose which bad things you want to happen, so it's a fair deal, eh?</p><p>There's a bit more to it, like a simple skill system, a reroll mechanic, and a nonlinear game structure, but like I said, you can just check out the SRD yourself, for free!</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/srd" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>srd</span></a> <a href="https://dice.camp/tags/systemreferencedocument" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>systemreferencedocument</span></a> <a href="https://dice.camp/tags/ttrpgdev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdev</span></a> #<a href="https://dice.camp/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdesign</span></a></p>
Laurie 🏳️‍⚧️ (he/him)<p>Ideas for a co-op storytelling game that can be played at a bar?</p><p>Hi folks. I'm organising a very chill hen do and I was supposed to have some friends do musical improv. That fell through, no function room, so I now have to find something that could work with us all sat around a table. The bride loves improv/d&amp;d, so something with storytelling would be ideal. Can anyone suggest a print-and-play game that might work? Thanks!<br><a href="https://zirk.us/tags/TTRPGs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGs</span></a> <a href="https://zirk.us/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a> <a href="https://zirk.us/tags/Tabletop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tabletop</span></a> <a href="https://zirk.us/tags/RPGs" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPGs</span></a> <a href="https://zirk.us/tags/RPGDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RPGDesign</span></a> <a href="https://zirk.us/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://zirk.us/tags/improv" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>improv</span></a> <a href="https://zirk.us/tags/BoardGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>BoardGames</span></a></p>
EmpyClaw<p>I got the okay from everyone involved to distribute Bone Boogie, the funny little <a href="https://mastodon.social/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> and <a href="https://mastodon.social/tags/zine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zine</span></a> that we made in Punch! Creative Club in <a href="https://mastodon.social/tags/saskatoon" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>saskatoon</span></a> </p><p>It's now available through Itch for free! </p><p>It's a great game to play pretend with your whole family... Or, according to Gary: "It's more fun the more drunk you are!" So everyone should have a great time!</p><p><a href="https://empyclaw.itch.io/bone-boogie" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">empyclaw.itch.io/bone-boogie</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdesign</span></a> <a href="https://mastodon.social/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgamedesign</span></a> <a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a></p>
EmpyClaw<p>Well that’s the best darn compliment I can get. </p><p>I made a cute <a href="https://mastodon.social/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> for family, friends, and kids of all ages in a compact 1-page <a href="https://mastodon.social/tags/zine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>zine</span></a>. </p><p>Found out that someone who grabbed a copy took it camping and they played *five times* with their family they had so much fun!</p><p>That just warms me on up inside!</p><p><a href="https://mastodon.social/tags/ttrpgdesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgdesign</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/boardgamedesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>boardgamedesign</span></a></p>
S. John Ross<p>As I like to remind folks, while I try to preserve the memory of high-trust trad (and, maybe someday, inspire a few others to pick up the torch and explore all-new designs with it) I am, historically, more of a medium-trust trad designer, and remain so in a lot of ways. This means I happily use low-trust elements, but I try to do so with care, and pay attention to their effects. I'll give an example of what I will and won't do. [1/x]</p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGDesign</span></a> <a href="https://dice.camp/tags/HTTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>HTTRPG</span></a></p>
Sarah M<p>Here's my prompt list for this year's <a href="https://peoplemaking.games/tags/swordtember2024" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swordtember2024</span></a>. You don't have to be an artist or even a professional to join, everyone is welcome! Draw/paint/sculpt/design/write about a sword a day or one a week or pick one for the month! (Yes if you paint mini’s and wanna join you can!) <br>This starts on Sunday 1st of September! I can't wait to see all your amazing creations! </p><p>The only rules are:<br>- no AI, as this is to test your creativity<br>- please create new work for this during September or early October if you run late on things!</p><p><a href="https://peoplemaking.games/tags/swordtember" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>swordtember</span></a> <a href="https://peoplemaking.games/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://peoplemaking.games/tags/MastoArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>MastoArt</span></a> <a href="https://peoplemaking.games/tags/FediArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FediArt</span></a> <a href="https://peoplemaking.games/tags/Writing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Writing</span></a> <a href="https://peoplemaking.games/tags/DiceCamp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DiceCamp</span></a> <a href="https://peoplemaking.games/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a></p>
S. John Ross<p>For a long time I'd run occasional litle RPG writing workshops at cons, emphasizing (a) the differences between writing and design and (b) just _how much stuff_ your writing can be communicating.</p><p>I did a couple of stabs at running them via the blog. One such: <a href="https://rolltop-indigo.blogspot.com/2018/05/workshop-001-haunted-attic.html" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rolltop-indigo.blogspot.com/20</span><span class="invisible">18/05/workshop-001-haunted-attic.html</span></a></p><p>If you ever want a quick exercise, give that one a try. It's low-commitment. Just write a paragraph, then compare it to those submitted. In the process: learning, fun.</p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/TTRPGWriting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGWriting</span></a> <a href="https://dice.camp/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGDesign</span></a></p>
Jerod Leupold<p><a href="https://tabletop.vip/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://tabletop.vip/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> </p><p>How important is accuracy in your fictional alt-history settings? </p><p>The play that coined the phrase Hawkshaw didn't come out until 1863. The setting is a bit after the Louisiana purchase of 1803. </p><p>Does anyone care?</p>
Symbolic City<p>Tarnation is designed to be played with adventure modules that fit nicely on a trifold pamphlet. The book includes one ("Aflicker in the Borderlands") that doubles as a replayable travelogue for transitioning between adventures. I'll be publishing two more adventures alongside the core book, and have plans for more if the game draws interest. The game is CC-BY-SA, and I'm finishing up a guide that I hope will help other designers craft their own adventures.<br><a href="https://dice.camp/tags/tarnation" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tarnation</span></a> <a href="https://dice.camp/tags/soloRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>soloRPG</span></a> <a href="https://dice.camp/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a></p>
Sarah M<p>Hey hey <a href="https://peoplemaking.games/tags/ttrpgCommunity" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgCommunity</span></a>. For anyone sick of Adobe's BS and looking for a good alternative to InDesign? I hear this one is really good and it's on sale! <a href="https://affinity.serif.com/en-us/publisher/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">affinity.serif.com/en-us/publi</span><span class="invisible">sher/</span></a><br><a href="https://peoplemaking.games/tags/LayoutArtists" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LayoutArtists</span></a> <a href="https://peoplemaking.games/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://peoplemaking.games/tags/DnD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DnD</span></a> <a href="https://peoplemaking.games/tags/selfpublishing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>selfpublishing</span></a> <a href="https://peoplemaking.games/tags/DiceCamp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DiceCamp</span></a></p>
S. John Ross<p>ME: [Considers "The Dwarves in the Barrels" as an adventure title]</p><p>ME: [Nods, thinking it's workable]</p><p>ME: [Realizes people will take it as a fun reference to The Hobbit, which might be misleading since it's about a serial killer].</p><p>ME thwaps ME across the head. 😅 </p><p><a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPG</span></a> <a href="https://dice.camp/tags/TTRPGDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TTRPGDesign</span></a></p>
Jerod Leupold<p><a href="https://tabletop.vip/tags/ttrpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpg</span></a> <a href="https://tabletop.vip/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> </p><p>I'm creating a mechanic for the beginning of an adventure just after reviewing the introduction that states:<br>a. the goal of the adventure<br>b. 2-3 obstacles<br>c. 2-3 lore/information threads</p><p>During this time the players each choose 1 thing they will research/mitigate. More than one player can choose the same thing to get further information/progress.</p><p>What would you call this pre-adventure activity and why? Other suggestions welcome!</p><p>Context setting is 3 Musketeers in space.</p>
Jerod Leupold<p><a href="https://tabletop.vip/tags/ttrpgDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ttrpgDesign</span></a> <a href="https://tabletop.vip/tags/rpg" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>rpg</span></a> </p><p>What 'feels' more like a bard/diplomat ability AND more fun to play?</p>