I jokingly said on the #vlang Discord that my IDE setting for tabs is "sin(time)*4-4 spaces", and of course spytheman instantly implemented it in ved
#programming #editor
I jokingly said on the #vlang Discord that my IDE setting for tabs is "sin(time)*4-4 spaces", and of course spytheman instantly implemented it in ved
#programming #editor
I finally finished the implementation of the polygon editor tool, so I can start drawing polygon colliders for #eggcellentadventure sprites and implementing the polygon collision calculation algorithm!
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Hi everybody I’m really happy to announce a game project I have been working on for the last 3 months - the Eggcellent Adventure game.
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