Pikachu in Picasso style.
Made in the early 2010s.
More voxel art in the
Check this thread for game-themed voxel art:
Pikachu in Picasso style.
Made in the early 2010s.
More voxel art in the
Check this thread for game-themed voxel art:
Sierpinski Pyramid Tiling for #TilingTuesday
This kind of pyramid is a quarter of a cube.
Path traced procedurally generated #voxel world with the atmosphere volumetric shadows we fixed in the beta.
Download #Avoyd Voxel Editor and Renderer: https://www.enkisoftware.com/products
prolly should've made ðis like 10x slower & wiθ some lofi hiphop
Does anyone here use Kenney Shape or know someone who does? https://kenney.nl/tools/kenney-shape
Voxel Art Day 10
The Pale Monument
#voxel #voxelart #3d #digitalArt #digital #gamedev #GameDevelopment #indie #indiedev #indiegame #videogames #videogame #environmentart #game #isometric
1st render is in 1080 aspect ratio and 2nd is 1920.
Is it the end? Not really
I also like to play with Magicavoxel and it worked so well with my project!!
Merry Xmas from the voxel ninja family!
This was my 2009 xmas card.
(2/3) My favorite games
#Luanti - free and open-source voxel game creation system. The #Archtec server is a fantastic environment for builders, miners, and technical engineers, offering a wide range of building materials, adorable creatures, and impressive machinery. There’s so much to explore and create!
A few screenshots of an eldritch new biome in the game Fugl for iOS (in beta). I've enjoyed this beautiful, serene game for 8 years or so.
Currently available on Steam for PC, Mac, Linux. VR supported.
https://store.steampowered.com/app/643810/Fugl/
(I see it's on sale now for $4.99)
Quite a few Windows related fixes went into the free and opensource #vengi #voxel tools. Check it out at https://github.com/vengi-voxel/vengi
#opensource vengi #voxelart tools 0.0.34 is here:
Downloads and changelog: https://github.com/vengi-voxel/vengi/releases/
Discord at: https://vengi-voxel.de/discord
Not pre-rendered!
Teapot voxels read from a 'vox' file using a bespoke parser written with {ctypesio}.
This is a screen capture of the teapot voxels being rotated, then rendered to isocubes, then drawn by grid.draw() at 30fps.
28,000 voxels.
#mathober 8 - twisted sphere
(the twist is z^2 + c, where squaring doubles angles)
#mathober 4 FormExperimenting wiθ some crater-like noise
(yes, it also generates anti-craters)
((yes, ðese are 2d slices or ðe real hyperblobs))
#ScreenshotSaturday gameplaier gameplay edition,
here testing ðe new wall frames, which are also technicly maybe ðe first storage solution even if limited & mostly decorative
& ðe sea rocks can now be mined for fertilizer(10-1000 times‽ + maybe some ), as plants don't just infinitly regrow by ðemselves
(I actually tried to record ðis 3 times, but lost my base ðe 1st time & lost ðe sludge zone ðe 2nd )
#screenshotsaturday but not really,
here's a quick guide to interpreting ðe 4d -section camera used in ███ & how multiple "vertical" dimensions could work instead 𓅱
New plant just dropped - "waspbushes"
ðey can inject a parasitic seed into u ðe first time u step in an adjacent or planarly-diagonal voxel(ðere are 8 & 24 of ðese in 4d btw )
& if u get in ðe same voxel ðey'll also spray u wiθ acid & hide in ðeir roots/burrow/nest/shell θing so u can't even harvest ðem wiðout special tools
At least ðe seeds don't try to grow too much before you die