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#GameDev

64 posts58 participants6 posts today

finally pulled all my music together in one place - clean layout, easy to browse, proper rss feeds if you're into that. downloads are free (always will be), but if you feel like throwing a few coins my way, that's an option too. totally optional, nothing paywalled. go poke around.boosts are also more than welcome! :)

music.lashman.live/

test
lashmanlashmanI make music. Mostly dark, cinematic, textured stuff. Sometimes pretty, sometimes broken. Been at it for years. Always looking for weird projects to jump into.

Unhappy.
I don't want to start making changes to my Project without some way of reverting.
I've never understood Git, and Kraken has not done what it said it would do.
I don't know if I can remove Git/Kraken safely.
I don't want to have to install 6 different Clients, to fail to Save my code.

Any advice would be welcome.

#programming #gamedev #devlog #simulation #commonLisp #leonardoCalculus

screwlisp.small-web.org/lispga

Really just a devlog! I slapped a #mcclim #gui onto my simulation so that I could click a button rather than type actions over and over again.

Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.

Small "improvements".

Uploaded a new build for #Windows with a lot of fixes, new engrams, new crafting recipes, new weapons and armor

Also AI NPC spawn is handled differently for better accuracy

There is also now also one-time looted loot around the map, some items will only appear once during the game! If the player dies and does not get the items from the body within 30 min it's gone

Download from our git (2.2GB):
gamelab.dev/gamelab/rpg/-/tree

Another great playtest of A Year in Farm Valley last night with some experienced gamers who really leaned into their characters. We even had a wedding at the Winter festival. This was my first time really playing the game myself rather than just directing it, which was nice. And I got some really helpful feedback afterwards for strengthening multiplayer mode. Version 0.3, here I come!