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#RetroGaming

26 posts25 participants2 posts today

I feel Wile E Coyote needs a slightly larger sign because it just doesn't quite read right.

Didn't think I would have beaten Road Runner tonight... I will still need to run it a few times, as I messed up a couple of achievements, but I can also put it on the back burner as it is now beaten and another chapter of my childhood is completed.

I can breathe a sigh of relief. This wasn't as bad as I was expecting.
It's still a tough time, especially the last couple of stages.

Turns out you can get continues in the game, but it requires a score threshold to be met, and that can be quite challenging as getting a good score requires finding some of the more annoying secrets.

While updating the preview images for the dithering pixel art brush sets for Clip Studio Paint, Krita, and Aseprite, I set the Aseprite and Krita brush bundles to use an open source license (GNU General Public License V3).

Today I've made a Codeberg repository with the source files for the Krita brush set. If anyone wants to extend the brush set or tweak some previews, you can now.

https://codeberg.org/travis-jeans/Pixel-Art-Dithering-Brushes-for-Krita-by-pixelglade

#krita #opensource #artwithopensource #pixelart #ドット絵 #pixelartist #retrodev #retrogaming #dither #pixels #pc98 #digitalart

I wrote an article about the SEGA Saturn.

For years I read that the 3D capabilities of the Saturn were kind of hacks added on top of a 2D machine, in reaction to the Sony PlayStation. This story always puzzled me because it didn't make much sense.
So I dug about the Saturn and wrote this article in which I try to demonstrate that the Saturn was designed, from the beginning, to be able to produce good 3D for its time.

Of course there are plenty of comparisons with how the PS works 😉

xtof.info/Yes-the-SEGA-Saturn-

XtoF’s Lair · Yes, the SEGA Saturn was designed with 3D in mindThis article will demonstrate that, contrary to some widespread believes, the SEGA Saturn was engineered to be good at 3D.