Pavel A. Samsonov<p>"Build-measure-learn" - the premise of Big Tech development teams - is an ideology of waste. In reality it's "build, build, build" and all the stuff after that is an afterthought.</p><p>This week's issue covers UX designers who are finding ways to start with "learn" instead of starting with waste. </p><p><a href="https://mastodon.social/tags/UXDesign" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UXDesign</span></a> <a href="https://mastodon.social/tags/UX" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UX</span></a> <a href="https://mastodon.social/tags/UserResearch" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>UserResearch</span></a> <a href="https://mastodon.social/tags/ProductManagement" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProductManagement</span></a> <a href="https://mastodon.social/tags/softwaredevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>softwaredevelopment</span></a> </p><p><a href="https://productpicnic.beehiiv.com/p/design-without-feedback-is-theater-why-design-goes-wrong-and-how-to-set-it-right-part-4" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">productpicnic.beehiiv.com/p/de</span><span class="invisible">sign-without-feedback-is-theater-why-design-goes-wrong-and-how-to-set-it-right-part-4</span></a></p>