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#gamedevelopment

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It's been a while since I showcased my game's dynamic water system, and I haven't posted about it on this account. So here's a video. I think it turned out pretty nice!

(The dynamite explosion effect is not final, don't worry)

Over the March break, I worked on a new project “Field of Reeds” in Godot!

Although still in early stages, it allows creation of different types of terrain by providing a noise texture. The project supports wind and water, which interact with the terrain — grass sways with the wind, and terrain adapts to changing water levels.

I’d love to hear your thoughts and feedback!

github.com/wokidoo/FieldOfReed