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#gamedevelopment

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Over the March break, I worked on a new project “Field of Reeds” in Godot!

Although still in early stages, it allows creation of different types of terrain by providing a noise texture. The project supports wind and water, which interact with the terrain — grass sways with the wind, and terrain adapts to changing water levels.

I’d love to hear your thoughts and feedback!

github.com/wokidoo/FieldOfReed

Thanks everyone for the welcome messages and advice after joining #mastodon

I forgot to add as part of my #introduction, I’m also looking to collaborate with any #gamedev people who need music for their projects!

I’m a #composer who can write orchestral, rock, and electronic music. I’m studying Game Music composition and orchestration at the moment, so would love to chat to any game developers too!
#gamedesign #GameDevelopment #gamedevs #GameDevTalk