Charles Partous<p>Over the March break, I worked on a new project “Field of Reeds” in Godot! </p><p>Although still in early stages, it allows creation of different types of terrain by providing a noise texture. The project supports wind and water, which interact with the terrain — grass sways with the wind, and terrain adapts to changing water levels.</p><p>I’d love to hear your thoughts and feedback! </p><p><a href="https://github.com/wokidoo/FieldOfReeds" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/wokidoo/FieldOfReed</span><span class="invisible">s</span></a></p><p><a href="https://mastodon.gamedev.place/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/ProceduralGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ProceduralGeneration</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Tech</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/TerrainGeneration" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TerrainGeneration</span></a></p>